Tuesday, August 6, 2019

Video Game To Movie Cross Media Film Studies Essay

Video Game To Movie Cross Media Film Studies Essay Following the Teaser Show the benefits, its about selling your service. If the service allows them to win money this should be clear, if its of a narrative experience then the teaser, should have that inherent embedded into it. Reeling Them In- You need to constantly appeal to your audience and give a sense that your service is worth spending more time in. This is where meticulous planning of phased releases of story fragments across the media channels comes into its own. To some extent this is no different from a series editor/writer who has to arc each episodes narrative to keep them coming back for more. 2.2.4 Breaking the Fourth Wall Usually seen as an ad or end credit sequence where the voice over tells you why it is worth your while to carry on somewhere else with them. Breaks the fourth wall but is a clear directive. 2.2.5 Parallel Dimension There is something on another platform running synchronous to the one you are watching. Such as watching football on TV, while listening to Radio 5, because I prefer a more in-depth commentary. Now of course there are many other parallel channels. Web, mobile and TV all running along with each other. I am more and more involved with parallels between real and virtual worlds. The techniques to draw audiences into these experiences are often inherent in the service such that if you are on one you can actually see the other one taking place. 2.2.6 On Their Own The expectation from the audience that there will be other media elsewhere drives their journey through the story. The technique here is the hardest to identify but it follows the same technique of designing a physical hunt. You hide things, dont give easy clues and then set the ground rules. They expect something on all platforms and this is where the term cross-media will eventually become redundant. All properties will have something on all platforms, the same way DVDs now all have extras. If they have enjoyed cross-media experiences from you before they will come back. It is about trust, being consistent and giving them a media world to play in. 2.3 Franchise A franchise is a property which involves characters, settings and trademarks of original media. This can be a film, a piece of literature a TV program or a video game. Generally, a whole series is made in a particular medium, and multiple sequels are often planned well in advance. The most famous franchise to use Cross-Media Narrative is the Star Wars Saga, since its creation in 1977 it still expands its universe to the present day (2010). It consists of 6 feature films, and has since been extended, to more films, radio films, books, comic books, Animated TV series and also Video Games. Star Wars is an epic science fiction franchise conceived by George Lucas. It is best known for its 6 feature films, this consisted of two trilogies, the original trilogy and then the prequel trilogy. The first film in the series was originally released on May 25, 1977, by 20th Century Fox, and it became a worldwide pop culture phenomenon, the film spawned two immediate sequels, released at three-year intervals. Sixteen years after the release of the first trilogys final film, the first in a new prequel trilogy of films was released, again released at three-year intervals, with the final film released on May 19, 2005. Other Media, in which the Star Wars film series has spawned, includes books, a TV series, video games, and comic books. All of this supplements to the film trilogies and comprises the Star Wars Expanded Universe, which is an umbrella term for officially licensed Star Wars material outside of the six feature films and keeps the franchise going in the interim between the film trilogies. In 2008, a 7th film was released to theaters, Star Wars: The Clone Wars and it was the first ever worldwide theatrical Star Wars film outside of the main trilogies. It was the franchises first animated film, and was created as an introduction to the TV series Star Wars: The Clone Wars, a CGI animated series. Since the creation Star Wars in 1977, the franchise keeps on expanding and each type of media created still stays within the Star Wars timeline of events taking place anywhere from 25,000 years before Episode 1: The Phantom Menace to 140 years after Episode 6: Return of the Jedi. George Lucas retains artistic control over the Star Wars universe. For example, the death of central characters and similar changes in the status quo must first pass his screening before authors are given the go-ahead. In addition, Lucasfilm Licensing devotes efforts to ensure continuity between the works of various authors across companies. George Lucas has played a large role in the production of various television projects, usually serving as storywriter or executive producer, as mentioned in Pablo Hidalgos article From EU to Episode II: Aayla Secura. Star Wars has had a number of radio adaptations, such as A New Hope which was first broadcast on National public radio in 1981(StarWars.com 2010) Since the creation Star Wars in 1977, so many different types of media have been created, even now there is currently the idea of a Blu-ray release and 3D release of the trilogies, all of this keeps the Star Wars franchise alive. As you can see the Star Wars franchise is so huge and successful it is a prime example of how cross-media narrative is used and been effective. Other successful franchises are Indiana Jones, Batman, Superman, X-Men and others. Now is this purely for the viewers benefit or is it for financial profit for the studio. This is what I hope to find out. 3 Types of Cross-Media Currently the main types of cross-media are TV shows that have been made into films and also TV shows that have created webisodes. Also I will show films that have spawned video games and video game that have spawned films. I will cover all these topics in this section, giving examples of franchises that have expanded there universe, a quick example being how Batman has gone on to make films, video games, cartoons, TV series, comics etc. 3.1 TV Shows made into Films Now and then certain TV Shows, are that successful that Films are made from the series, a good example of this is Sex and the City, and also the series Police Squad which went on to make the Naked Gun Trilogy. Sex and the City Sex and the City is an American Television series. The original run of the show was broadcast on HBO from 1998 until 2004, for a total of ninety-four episodes. The show was set in New York City, and it focused on four American women, three of them in their mid-thirties and one in her forties. The series had multiple continuing story lines throughout episodes and seasons and it tackled socially relevant issues such as sexually transmitted diseases, safe sex, and promiscuity. It specifically examined the lives of big-city professional women in the late 1990s/early 2000s and how changing roles and expectations for women affected the characters. A feature film based on Sex and the City has been produced. The film originally was slated for production near the end of the broadcast series run in 2004, but the movie deal fell through at that time. The film was later released in 2008 and Michael Patrick King wrote and directed. The four lead actresses returned to reprise their roles, and Chris Noth signed to reprise his role as Mr. Big. The plot of the film revolves around the lives of the four main characters, four years after the time frame of the finale of the series. The films world premiere was in Londons Leicester Square in early May 2008. The film was released on May 28, 2008 in the UK and was released May 30, 2008 in the US with an unprecedented $55.7 million three-day gross. The debut made Sex and the City the top-opening R-rated romantic comedy of all time. Police Squad Police Squad! Was a comedy TV series which was first broadcast in 1982. The show was a spoof of police dramas, packed with visual gags and non sequiturs. Despite critical acclaim, the show was cancelled after just six episodes. However these 6 episodes were enough to gain a strong cult following through repeat broadcasts, and this led to the 1988 film version The Naked Gun: From the Files of Police Squad! And two further sequels. Many gags from the show were recycled for the films (Roger Ebert 1988). The film The Naked Gun: From the Files of Police Squad! Performing well at the box office, grossing around $78,756,177 (Box Office Mojo (n, d)).It became a hit comedy, it became so popular that two sequels were created The Naked Gun 2 ½: The Smell of Fear in 1991 and Naked Gun 33à ¢Ã¢â‚¬ ¦Ã¢â‚¬Å": The Final Insult in 1994. The Naked Gun 2 ½: The Smell of Fear was considered the most successful of the three, grossing around $86,930,411(Box Office Mojo (n, d)), while Naked Gun 33à ¢Ã¢â‚¬ ¦Ã¢â‚¬Å": The Final Insult grossed $51,132,598 (Box Office Mojo (n, d)). Roger Ebert rated the first movie 3 1/2 out of four stars, and gave 3 stars to the two following films. The second film won a Golden Screen award for Best Picture. The creators stated this in a featurette for The Naked Gun 2 ½: The Smell of Fear. 3.2 Films made into Video Games Most films when being created also make video games to accommodate the film. The story is usually similar to the film, we see this in James Camerons Avatar, but this is not always the case as film such as the Indiana Jones franchise, the video games tend to have their own story, just set in the same fictional universe. Avatar James Camerons Avatar is an epic science fiction film. The film is set in the year 2154, when humans are mining a precious mineral called unobtanium on Pandora, a lush moon of gas giant in the Alpha Centauri star system. The expansion of the mining colony threatens the continued existence of a local tribe of Navi, a sentient humanoid species indigenous to Pandora. The films title refers to the genetically engineered Navi-human hybrid bodies used by a team of researchers to interact with the natives of Pandora. Ubisoft Montreal was chosen by James Cameron to create an Avatar game for the film in 2007. The filmmakers and game developers collaborated heavily, and James Cameron decided to include some of Ubisofts vehicle and creature designs into the film. James Camerons Avatar: The Game was released on December 1, 2009, for most home video game consoles. James Camerons Avatar: The Game is 2009 is a 3rd person action video game. Speaking in an interview with MCV, It was announced by Ubisoft that it will be using the same technology as the film to be displayed in stereoscopic 3D (PSU 2009) Indiana Jones Indiana Jones is a fictional character in the Indiana Jones franchise. The characters full name is Dr. Henry Walton Indiana Jones, Jr and first appeared in Raiders of the Lost Ark in 1981, is the first of four films, and pits Indiana Jones against the Nazis, who search for the Ark of the Covenant, in an attempt to make their army invincible. The film was to be followed by Indiana Jones and the Temple of Doom in 1984, Indiana Jones and the Last Crusade in 1989, and Indiana Jones and the Kingdom of the Crystal Skull in 2008. Other than the films the Indiana Jones franchise has a TV series, novels, comics, video games, and other media. The character has appeared in many licensed video games the latest being Indiana Jones and the Staff of Kings, which was released on June 9, 2009 Indiana Jones and the Staff of Kings is the third in the series of original 3D Indiana Jones games, preceded by Indiana Jones and the Emperors Tomb, and Indiana Jones and the Infernal Machine. 3.3 Video Games made into Films When certain video games become increasingly popular there has always been speculation about making that game into a film. This is has happened with many games, such as Tomb Raider, Resident Evil, Hitman, Prince of Persia, and many others. The films may not always be true to the game but are usually a commercial success. One of the latest films that are under speculation to be made into a film is the PlayStation 3 game Uncharted. Tomb Raider Tomb Raider is a video game developed by Core Design and published by Eidos Interactive. Tomb Raider follows the exploits of Lara Croft, an English female archaeologist in search of ancient treasures kind of like Indiana Jones. It was originally released in 1996 for the Sega Saturn followed shortly thereafter for MS-DOS and PlayStation versions. Since the release of the original in 1996, the series developed into a lucrative franchise of related media, and Lara went on to become a major icon of the video game industry. The game was commercially and critically successful, and is considered widely influential according to Gamespots article 15 most influential games of all time Gamespot (n. d.). It spawned a number of sequels and a franchise of related media. Six games in the series were developed by Core Design, and the latest three by Crystal Dynamics. To date two movies, Lara Croft: Tomb Raider and Lara Croft Tomb Raider: The Cradle of Life, have been produced starring American actress Angelina Jolie as Lara Croft. Lara Croft: Tomb Raider is a 2001 adventure film which was an adaptation from the Tomb Raider video game series, as it didnt follow the same story as in the game but instead had an entirely new story. A sequel, Lara Croft Tomb Raider: The Cradle of Life was released in 2003. Hitman Hitman is a stealth game developed by Danish company IO Interactive, now a division of Square Enix. The game series has since expanded into a novel, Hitman: Enemy Within and in 2007 a film was released loosely based on the storyline of the games. IESB has confirmed that 20th Century Fox has hired writer Kyle Ward to pen the script for the sequel to Hitman (IESB 2009) . Adrian Askarieh, Daniel Alter and Chuck Gordon will return as producers. Introducing British actor David Hess and Timothy Olyphant will return as 47 in June of 2010. 3.4 Films made into TV shows When a film has become really popular, it is often made into a TV show, to keep the story and the films universe alive. Star Wars has done this, with creating the animated TV series Star Wars: The Clone Wars. Also Terminator has done this, by creating Terminator: The Sarah Connor Chronicles. Star Wars Star Wars is an epic space opera franchise, best known for its 6 feature films; this consisted of two trilogies, the original trilogy and then the prequel trilogy. In 2008, Star Wars: The Clone Wars was released, and it was the first ever worldwide theatrical Star Wars film outside of the main trilogies. It was the franchises first animated film, and was intended as an introduction to the series Star Wars: The Clone Wars, a 3D CGI animated series based on a previous 2D animated series of a similar name made in 2003. Star Wars: The Clone Wars is a 3D CGI animated television series. It is set in the fictional Star Wars Galaxy, during the same time period as the previous 2003 series. The show itself takes place from 22 BBY (Before the battle of Yavin) to 20 BBY. Each episode has a running time of 22 minutes, to fill a half-hour time slot. Season 2 premiered on October 2, 2009 and now Star Wars: The Clone Wars has been granted a third season, beginning in October 2010. Terminator The Terminator series is a science fiction franchise encompassing a series of films and ancillary media concerning battles between Skynets artificial intelligent machine network, and John Connors Resistance forces and the rest of the human race. The Terminator is the original film which was released in 1984. The film has been followed by three sequels. The franchise has evolved to one of the most successful franchises of all time (IGN 2006), which includes video games and a TV series. From the success of the franchise, a spin-off was created titled Terminator: The Sarah Connor Chronicles with Lena Headey as Sarah Connor and Thomas Dekker as John Connor. The series, created by Josh Friedman, centers on Sarah and John after Terminator 2 as they try to live under the radar after the explosion at Cyberdyne. Summer Glau plays a female Terminator protecting the Connors. The series premiered on Sunday, January 13, 2008. Production for the series was provided by Terminator 2 and Terminator 3 producers and it consisted of 2 seasons. Season one with nine, 40 minute episodes, and Season two with twenty two, 40 minute episodes. The Terminator Franchise has had a measurable impact on popular culture, most notably James Camerons original films, The Terminator and Terminator 2: Judgment Day. The film franchise placed it at 17 on the top 25 greatest film franchises of all time by IGN and is also in the top 25 grossing franchises of all time. 3.5 TV Shows that have created Webisodes Many TV shows have made webisodes lately, these shows include, Heroes, Chuck, and The Office: An America Workplace. Heroes Heroes, is a science fiction TV drama series by Tim Kring that tells the stories of ordinary people who discover extraordinary abilities, and how these abilities take effect in the characters lives. The series emulates the aesthetic style and storytelling of Comic Books, using short, multi-episode story arcs that build upon a larger, more encompassing arc. Since its beginning there have now been 4 seasons and a number of webseries. The first Heroes webseries was released on July 14, 2008 between seasons 2 and 3, called Going Postal. It was a trilogy of online-only videos introducing Echo DeMille, a seemingly ordinary mailman with an extraordinary ability. On November 10, 2008 during Season 3, the second Heroes webseries, Destiny, was released. This webseries is a quadrilogy. A Month after the third Heroes webseries, The Recruit, was released on December 15, 2008. The Recruit introduces Rachel Mills, a marine who survives the explosion at Pinehearst. This follows the finale of volume three. Also in that month the fourth Heroes webseries, Hard Knox, was released. Hard Knox flashes back to 18 months ago, to a time when Matt Parkman knew the villain, Knox, before his abilities began to manifest. Following Hard Knox, Nowhere Man was released in April 2009, and it picked up where the third season leaves off, focusing on the life of Eric Doyle. Then on September 28, 2009, Slow Burn began airing alongside Season 4. It showed behind-the-scenes goings-on of the Sullivan Bros. Carnival as it follows the character of Lydia, revealing she has a pyrokinetic daughter named Amanda who she discovers is in trouble and tries to help. Chuck Chuck is an action-comedy television series created by Josh Schwartz and Chris Fedak. The show centers around the main character Chuck Bartowski an average computer-whiz-next-door, who receives an encoded e-mail from an old college friend now working in the CIA; the message embeds the only remaining copy of the worlds greatest spy secrets into Chucks brain. It currently has 3 seasons, and 3 webseries. It has Chuck Versus the Webisodes, which consists of 5 Buy More training videos. Meet the Nerd Herders, which also contains 5 webisodes, each video contains staff from the Buy More, giving their thoughts on specific topics. The third webseries is Morgans Vlog, which is a video blog, it has 4 parts, but the first 3 parts, are Morgan and Chuck on making a movie end a lot quicker, and the fourth episodes is Morgans view on movie villains. The Office: An American Workplace The Office: An American Workplace is an adaptation of the BBC series, The Office a Mockumentary created by Ricky Gervais and Stephan Merchant, the series depicts the everyday lives of office employees in the Scranton, Pennsylvania, branch of the fictional Dunder Mifflin Paper Company. To simulate the look of an actual documentary, it is filmed in a single-camera setup, without a studio audience or any canned laughter. There has currently been 6 webseries, the first being The Accountants which aired between the second and third seasons. The webisodes follow the accountants Angela, Oscar, and Kevin as they try to find out who stole $3,000 from the books. Between the fourth and fifth seasons, the summer webisode series Kevins Loan was released in four weekly episodes, the first premiering on July 10, 2008. Then during the airing of the fifth season, the winter webisode series The Outburst was released in weekly episodes, the first premiering on November 20, 2008. At the conclusion of the fifth season, the summer webisode series Blackmail was released similarly to the previous two, in weekly episodes. During the sixth season, the webisode series Subtle Sexuality aired in its entirety on October 29, 2009. The series focuses on Kelly and Erin forming their own girl group, called Subtle Sexuality. The first two webisodes document the behind-the-scenes aspects and troubles of shooting the music video for their first single Male Prima Donna, while the third and final webisode is the music video itself, which features Ryan as a guest rapper and Andy singing the bridge. Also during the sixth season, the webisode series The Mentor aired in its entirety on March 4, 2010. Erin wants to be an accountant so Angela decides to train her. But, Erins relationship with Kelly turns bad when she spends too much time with Angela. Kelly and Ryan then interfere in Angela and Erins relationship. 4 Financial Successes After seeing how many games are made into films and films are made into games, I wanted to see if financially it is a success. Is it worth expanding the franchise if the financial profit is not there? 4.1 Game to Film Tomb Raider Lara Croft: Tomb Raider Budget $115,000,000 Gross Revenue $274,703,340 (Box Office Guru 2001) Tomb Raider debuted at number one with $48.2 million, giving Paramount its second-best debut and the fourth-highest debut of 2001. It beat the opening record for a film featuring a female protagonist, and it is currently the most successful video game adaptation to date, grossing $300,000,000 worldwide. Cradle of Life Budget $120,000,000 Gross Revenue $156,505,388 Despite its better review, Cradle of Life suffered a disappointing opening weekend, as it debuted in fourth place with a take of $21.7 million (Box Office Mojo 2003) a 55% drop from the originals opening gross of $47.7 million (Box Office Mojo 2001). The film finished with a domestic gross of only $65 million; therefore it had to rely on the foreign box office to make a profit. Its total earnings amounted to $156.5 million, which represented a loss of $118 million when compared to the success of the original; the loss nearly equals the cost of Cradle of Lifes budget alone. Figures for the Tomb Raider movies come from the weekend box office websites, box office mojo and box office guru. Hitman Hitman Budget $23,000,000 Gross Revenue $99,965,792 Hitman opened in 2,458 theaters in the United States and Canada, grossing $13,180,769 in its opening weekend, ranking fourth at the box office. As of July 2, 2008, the film has grossed $39,687,694 (Box Office Mojo (n, d) in the United States and Canada and $60,245,563 in other territories for a worldwide total of $99,933,257. The films DVD sales equal $27,858,148 in the US alone, putting the total profits for Hitman at around $128 million. The figures established from the box office data, on the website the-numbers.com 4.2 Film to Game Avatar James Camerons Avatar videogame has not been as successful as the film; Ubisoft has sold over 1.3 million copies of the game worldwide across all platforms (GamerLive.TV 2010). According to Michael Pachter, video game analyst for webush securities, Ubisoft shipped 2.5 million copies of the game at launch. He also believes that with Blu-ray and DVD releases of the movie there could be another push for the game at retail. But for the most part, the game has sold what its going to sell. He said the poor reviews that Ubisofts game received hurt hardcore gamer sales. 5 Receptions The reception of films and video games has always been vital, as reviews can determine whether a film or game can be successful. I looked at reviews and I also did some user tests, to see if they get involved or not with cross-media so they can try to feel every part of that universe. 5.1 Reviews I shall look at reviews of the two Tomb Raider Films, Hitman film and Avatar: The Game. Tomb Raider (Films) Lara Croft: Tomb Raider The film received generally negative reviews, with rotten tomatoes giving it an approval rating of 19%, with 27 out of 140 critics giving it a positive review all with an average rating of 3.9/10 (Rotten Tomatoes (n, d)). The general consensus is Angelina Jolie is perfect for the role of Lara Croft, but even she cant save the movie from a senseless plot and action sequences with no emotional impact. An unlikely positive review came from Roger Ebert who awarded the film three out of four stars and said, Lara Croft Tomb Raider elevates goofiness to an art form. Here is a movie so monumentally silly, yet so wondrous to look at, that only a churl could find fault. It was controversial for its many objectionable plots like an evil thing in a Hindu temple and breaking statues of a World heritage site. Cradle of Life Cradle of Life received slightly higher reviews than the original, with a 23% rating on Rotten Tomatoes based on 151 reviews (Rotten Tomatoes (n, d)) and a 43/100 rating on Metacritic (Metacritic (n, d)). It was described by Salon as a highly enjoyable summer thrill ride (Salon 2003). Roger Ebert gave the film 3 out of four stars, stating that the film was better than the first one, more assured, more entertaining..it uses imagination and exciting locations to give the movie the same kind of pulp adventure feeling we get from the Indiana Jones movies (Roger Ebert 2003). Cradle of Life was as heavily panned as its predecessor. Wesley Morris of the Boston Globe wrote, Its a bullet-riddled National Geographic special that produces a series of dumb, dismal shootouts that are so woefully choreographed theres reason to believe Debbie Allen may be behind them (boston.com (n, d)). Hitman (Film) The Hitman film has been almost universally panned by critics. The most common complaints are a lacking, often confusing plot, dry acting and extreme violence. On the film review aggregate website Rotten Tomatoes, Hitman has received a rating of 14% based on 98 reviews (Rotten Tomatoes (n, d)). However, film critic Roger Ebert gave it three stars out of four, saying Hitman stands right on the threshold between video games and art. On the wrong side of the threshold, but still, give it credit. On the Metacritic website, the film has received a Metascore of 35 out of 100 based on 22 reviews (Metacritic (n, d)). In 2009, Time listed the film on their list of top ten worst video games movies (Time (n, d)). Avatar (Video Game) Avatar: The Game has received mixed reception. It has been criticized for the games linear gameplay and said its controls are unintuitive and camera sloppy. The Wii version received mediocre scores mostly, having poor camera angling, frame rate and storytelling, but visuals and controls were spoken well of. The PC version garnered a Metascore of 65 on Metacritic (Metacritic (n, d)). On IGN, the game received a score of 5.9 for Wii, and 6.8 for the other consoles (IGN (n, d)). It got a 5.5 on Gamespot for the PC, PS3 and Xbox 360 versions, while it got a 4.0 for the PSP edition (Gamespot (n, d)). In contrast, according to Meant to be Seen (MTBS), the PC version fared much better with a rating of 8.2 out of 10. Its rationale is PC stereoscopic 3D displays are readily available. The reviewer of MTBS said In a year or two when S-3D gaming is much more common, I really think Avatar: The Game will be a regularly cited example that demonstrates how things should be done and what the artistic potential is behind good 3D gaming (MTBS 2009). Also, Gamesradar.com gave the Wii version a score of 7 out of 10, saying, Youll love that the forest world is lush and nicely realized, fun stealth-focused combat, and an overall a surprisingly decent movie tie-in. However, the site also said that, Youll hate heaps of ugly clipping; control frustrations hamper its stealthy nature, and its repetitive goals (Gamesradar 2009) Indiana Jones (Video Game) Indiana Jones and the Staff of Kings has received average reviews from the critics, Metacritic gave it an average of 55% (Metacritic (n, d)) The most universal criticism of the Wii version is the poorly implemented and only partially responsive motion controls. IGN gave it a 5.0/10 praising its interface, graphic effects, amount of extras, interactive levels, and varied gameplay, but criticizing its stupidly implemented motion controls(IGN 2009). The Origin (A.V. Club) gave it an F, a 0 on the Metacritic scale, calling the motion controls inexcusable and stating the games best aspect was the inclusion of the point-and-click adventure Indiana Jones and the Fate of Atlantis, further adding it surpasses Staff of Kings in everything, but the Gamecube-like graphics. Gamespot gave it a 3.5/10, criticizing its terribly laid-out checkpoints, out-of-date visuals and atrocious, annoying motion controls (AV Club 2009). 5.2 User Test Next is my User test, I will first outline the test, then analyse the questionnaire. 5.2.1 Outline of test The test consists of a list of questions which will be about which films, games, TV shows, and webisodes, people have seen and if they have seen or played them, because they have seen or played the original game, film, TV show and webisodes, example if you have seen the Avatar film have you played the game. I will try to get 20 people to fill out the questionnaire, and I will then analyse the results. Appendix: 5.2.2 Analysis of Questionnaire After completing my testing, this was the list of my results from the questionnaire that were filled out. I list them in a table with a 1 representing you had seen or played the media, and a 0 representing that you havent. I made the table more visual by highlighting the majority people who had watched or played both types of media from the same franchise. I highlighted the people who had watched the most (more or equal to 7), in terms of 2 of the same franchise, and I also highlighted the franchises which had been seen or played the most (more or equal to 7) this gave me a cross section of which is cross-media works best and which age group it appeals to more. After completing the testing and analyses you can see that majority of the results point at TV shows who expand their franchise, and that it is mainly 22-24 year olds who who follow the franchise. The trend in the age range seems to be if they like a show, they will follow it in different media. I will compare this to reviews to see if it is coincidence or if the reviews are generally responsible for this kind of response. 5.3 Compare Reviews and User Test Comparing the reviews from section 5.1 I looked at with table of results I created I have come to the conclusion, that if the review is bad then more often than not the audience wont go to watch or play that medium. The only exception I came across was Tomb Raider, in which both film reviews were poor, an average of 3.1/10, it still did increasingly well at the box office. There is even talk o

Monday, August 5, 2019

Osha 1994 in Malaysias Construction Industry

Osha 1994 in Malaysias Construction Industry The construction industry is the builder of our modern world. Nowadays, rapid economic development has not only led to the significant improvement in incomes and the quality of life, but also resulting in great increases in the number of people killed and injured at work. The statistics of accidents at construction sites give us a picture that Malaysian construction industry is one of the critical sectors that need a huge and fast overhaul from the current site practices. Accidents are caused by the unsafe acts, unsafe condition or both. In order to improve the safety and health and minimize the rate of accidents, our government had implemented the OSHA 1994 in Malaysian construction industry. This study was started out by reviewing the literature from journals, articles, magazines, newspaper, web pages and relevant books. This study is carried out has the purpose of investigate the implementation of OSHA 1994 in Malaysian construction industry. In order to achieve the five objective s of this study, qualitative research method was employed to achieve the objectives. Hence the data obtained from primary source that is interview with the safety officer at few of the selected construction site. For the secondary sources found in the regulation of OSHA 1994, journals, articles, magazines, newspapers, thesis, web pages and case study. The finding of this research reveals the general duties of employers, employers and safety officer at construction site, the types of construction accidents and its causes and some of the effective ways in order to minimize the accident of construction. Furthermore, this study also proposes some recommendations to reduce the accidents in Malaysian construction industry based on the result of this research. Introduction Background Construction can be a very difficult and extremely dangerous work. According to the Charles and James (2006), people in the construction industry not only face the dangers of being the first on jobsite, but face potential risks and exposure throughout the building process. However, construction industry performs poorly in occupational safety and health. So, our government has implemented the Occupational Safety and Health Act (OSHA) 1994 into our construction industry. OSHA was enacted on 25th February 1994 with the intent to ensure safety, health and welfare of all persons at all places of work. However, our construction industry has not taken into mind especially for those workers and developer. The purpose of OSHA 1994 is to promote and encourage occupational safety and health awareness among workers and to create organization along with the effective safety and health measures. While the aims of OSHA 1994 are, to secure the safety, health and welfare of a persons at work and othe r than work against risks to safety or health arising out of the activities of persons at work ,to promote an occupational environment for persons at work which is adapted to their physiological and psychological needs and to provide the means whereby the associated occupational safety and health legislation may be progressively replaced by a system of regulations and approved industry codes of practice operating in combination with the provisions of this Act designed to maintain or improve the standards of safety and health. Construction industry are expected to comply with the provision of the act such as general duty of employer and employee, the requirement of safety officer regulation, the requirement of safety and health committee and responsibilities of reporting of accidents and dangerous occurrences. Precaution need to be taken to limit exposures which have the potential to cause detrimental health effects to construction workers. Problem Statement The construction industry is considered as one of the most dangerous industrial sector wherein the construction workers are more prone to accidents. Recently, the construction accidents in our country increase accordingly. Safety and health in the Malaysian construction industry has lagged behind most other industries as evidenced by its proportion high rate of accidents. It is due to the unawareness of the workers and employers in the construction site. One of the most important problems is the attitude of the workers and the developer. Therefore, they prefer working at the construction site without using the safety and health equipment and did not obey the regulation in the Occupational Safety and Health Act (OSHA) 1994. As a result, OSHA plays an important role in construction industry. Key Questions Why constructions accidents still keep on increasing although OSHA 1994 had implemented in our construction industry? Do all the employers and employees comply with the rules and regulations of OSHA 1994 in construction industry? Aim To investigate the implementation of the Occupational Safety and Health Act 1994 in Malaysian construction industry and to recommend effective ways to reduce the accidents at construction site. Objectives To study the regulations and laws of OSHA 1994 that had implemented in Malaysian construction industry. To identify the role of workers at construction site. To identify the important roles of safety officer at construction site. To analyze the common types of accidents and occurred in construction site and its causes. To investigate the ways to reduce the rate of accidents in construction site. Scope of Study The research will look into the implementation of OSHA 1994 in the Malaysian construction industry. This research will look for the safety and health at selected construction site. Areas of study are limited to the following: Study the regulations on employers, employees and safety officers. Identify the regulation of OSHA 1994 at construction site whether all the employers and employees have complied or not. Identifying the real situation of safety and health at the construction site. Literature Review OSHA 1994 is enforced in Malaysia in 25 February 1994 by the Department of Occupational Safety and Health (DOSH). The act defined the self-regulation and duties of employer, employee, designer/manufacturer and suppliers. The duty of every employer is to ensure safety, health and welfare at work of all his employees. For the employees, they shall be take reasonable care for the safety and health of himself and other persons at work who might be affected. Under the OSHA 1994, National Council for Occupational Safety and Health (NCOSH) was established. The purpose of NCOSH is to improve level of awareness of occupational safety and health and to ensure the safety of all workplaces in Malaysia. The functions of NCOSH are as following: Changes deemed appropriate for occupational safety and health legislation; Administration and enforcement of occupational safety and health legislation; Open communication between management and employees regarding workers safety, health and welfare; Adequate control methods for industrial chemicals in the workplace; Work related death and accident statistical analysis; Issues dealing with the safety, health and welfare of woman, the handicapped and other groups in the community. Encouraging the development and acceptance of an industrial codes of practices related to workers safety, health and welfare; Development of rehabilitation plans and facilities to help those injured in the workplace. The legislation also contains provision for formulating regulations and Code of Practices (COPs), which indicate à ¢Ã¢â€š ¬Ã…“what should be doneà ¢Ã¢â€š ¬Ãƒâ€šÃ‚  and thus assist the employer to comply with the Act. According to Rozanah (1994), it is very important for the employers to manage occupational safety and health at their workplace because lack of management control often leads to the existence of causes of accidents and allows for the unsafe practices among the workers. In the construction industry, accidents can be categorizes into several types. According to Master Journal (2004), they have categories all types of the construction accidents into ten ranges. There are struck against, struck by falling, flying, shattering, sliding and moving objects, caught in, on or between in- running nip, pinching, shearing, rotating, reciprocating, punching, pulling and jerking, carrying actions, fall on same levels, fall on different level, slip or overexertion strain and hernia, gradual onset and ergonomic cumulative trauma disorders, repetitive stress injuries, exposure to extreme temperatures, inhalation of poisonous gas and noise distraction. Allan (2006) claimed that there are a lot of causes that cause the accidents happened in the construction workplace. Accidents are the direct result of unsafe activities and unsafe condition. Unsafe condition and unsafe act are often referred to as primary causes of accidents, because they are the most obvious causes and they are usually directly involved or present at the moment the accidents happens. Secondary causes are also important. They are normally due to the failures of the management system to anticipate, and include lack of training, maintenance, adequate job planning and instruction, and not having safe system of work in place. Examples of unsafe act are working without authority, leaving equipment in a dangerous condition, using equipment at the wrong speed, horseplay, drinking alcohol or taking drugs. Examples for the unsafe conditions are inadequate or missing guards to moving machine parts, missing platforms guardrails, defective tools and equipment, fire hazards and ineffective housekeeping. Allan (2006) acknowledged that, there are seven principles in order to minimize the occurrence of accidents at construction industry. There are avoid a risk altogether by eliminating the hazard, tackle risk at source, adapt work to the individual when designing work areas and selecting methods of work, use technology to improve conditions, give priority to protection for the whole workplace rather than to individuals, ensure everyone understand what they have to do to be safe and healthy at work, and the last one is to make sure health and safety management is accepted by everyone. Research Methodologies A research methodology is the way in which the objectives can be questioned. There are two types of research methodologies, which are quantitative research and qualitative research. In my thesis dissertation, I would like to choose qualitative research as my method of research. According to Naoum (2002; p.40), qualitative research is à ¢Ã¢â€š ¬Ã‹Å"subjectiveà ¢Ã¢â€š ¬Ã¢â€ž ¢ in nature. It emphasizes meanings, experiences, description and so on. For my dissertation, I will use a primary source that is interview with the safety officer is one of the methods to acquire the information. I will interview with at least five safety officer in order to collecting the information to achieve my objectives. Interview is one of the major technique for collecting factual information as well as opinion. It is face-to-face interpersonal role situation in which an interviewer asks respondents questions designed to elicit answers pertinent to the research hypothesis. Besides, I also will choose case study for my dissertation. I will choose some of the construction site to study and to investigate about the safety and health of the workers in the construction site. Case study is one of the best methods because it involved an in-depth, longitudinal examination of an event. It provides a systematic ways of looking at the events, collecting data, analyzing information and reporting the result. Throughout the case study, I can observe on whether the construction workers and safety officer have comply with the regulation as stated in the OSHA 1994 or not. By the way, I also will use secondary materials in order to complete my dissertation. Secondary materials are data which already available or had been drawn conclusion by other researchers. For example, the government publications, earlier researches, personal records and company record are the secondary sources. In order to get an efficient result, I will search some relevant reference books, journal, web pages, magazines, articles, newspaper that are related to the implementation of OSHA 1994 in Malaysian construction industry. Among these sources, journal articles and previous studies are the most relevant sources as they provide detailed findings. The journal articles may come from different independent and formal group and different universities libraries. Literature study is an effective ways on order to do the dissertation.

Sunday, August 4, 2019

20th century music :: essays research papers

By the turn of the century and for the next few decades, artists of all nationalities were searching for exciting and different modes of expression. Composers such as Arnold Schoenberg explored unusual and unorthodox harmonies and tonal schemes. French composer Claude Debussy was fascinated by Eastern music and the whole-tone scale, and created a style of music named after the movement in French painting called Impressionism. Hungarian composer Bà ©la Bartà ³k continued in the traditions of the still strong Nationalist movement and fused the music of Hungarian peasants with twentieth century forms. Avant-garde composers such as Edgard Varà ¨se explored the manipulation of rhythms rather than the usual melodic/harmonic schemes. The tried and true genre of the symphony, albeit somewhat modified by this time, attracted such masters as Gustav Mahler and Dmitri Shostakovich, while Igor Stravinsky gave full rein to his manipulation of kaleidoscopic rhythms and instrumental colors throughout his extremely long and varied career. While many composers throughout the twentieth-century experimented in new ways With traditional instruments such as the "prepared piano" used by American composer John Cage, many of the twentieth-century's greatest composers, such as Italian opera composer Giacomo Puccini and the Russian pianist/composer Sergei Rachmaninoff, remained true to the traditional forms of music history. In addition to new and eclectic styles of musical trends, the twentieth century boasts numerous composers whose harmonic and melodic styles an average listener can still easily appreciate and enjoy. The advance of technology has also had an enormous impact on the evolution of music in this century, with some composers using, for instance, the cassette player as a compositional tool or electronically generated sounds alongside classical instruments, the use of computers to compose music, and so on.

Saturday, August 3, 2019

Common Ground on the Abortion Issue Essay -- Argumentative Persuasive

Common Ground on the Abortion Issue      Ã‚   Is there some common ground which both the pro-choice proponents and the pro-life proponents would find palatable? Presently, the situation in the United States, nearly three decades after abortion became legal throughout the nation, seems to be at an impasse. Canada, presented with abortion (now on demand) throughout that nation four years earlier, has a similar situation. It is obvious that the issue of abortion will not just evaporate or go away. So where can both sides find a common ground for overcoming this seeming impasse?    The obvious fact is that the two sides remain completely polarized. There seems to be no middle ground, no chance for compromise. When one strips the issue to its bare bones, the reason for the lack of middle ground is only too obvious. This either is or is not a living human from conception. This living human either continues to live or is killed. It is obvious that this being can't be just a little human, or perhaps not human at one point and then human at another. He or she either is or is not. Just as simply there is either life or death. There is no middle ground.    Pro-abortion advocates, who call themselves pro-choice, are unwilling to concede any ground at all. Would they allow passage of laws in either nation forbidding abortion in the third trimester for sex selection, to pick an extreme position? No! they have fought any such attempt. Would true blue pro-lifers, if they had their choice, allow abortion for pregnancy resultant from assault rape and incest, or for pregnancies when the developing baby is severely handicapped? No, they might be forced into this as a political compromise, and as a temporary measure. But ethically ... ...ernatives to abortion, adoption being an alternative par excellence? Why can't we cooperate in giving her all the information there is to be given from both sides of this controversial issue? Why not fully informed consent? Give her all the reasons for abortion, but also give her all the reasons for waiting, and most emphatically offer to her all of the constructive alternatives that now exist. If our laws continue to dictate that she be given that choice of life or death for her unborn, at the very least that choice should be a fully informed one. It should not just be informed in terms of technical information. No, it should also be a choice that is made in view of the fact that there is a warm and loving alternative to the technical quick fix of abortion. WORKS CITED: Index of Leading Cultural Indicators. Empower America. William J. Bennett.   

Friday, August 2, 2019

The Medias Degradation of Women Essay -- Media Exploitation of Women

Women have been fighting for the right to be equal members of society for centuries. In the past women were treated as second class citizens and didn’t have the same rights as men did. Women later lead a movement to change these ways. Although some drastic changes did come about from these movements, equality wasn’t fully attained. In this day and age, equality between men and women still hasn’t been achieved and the media is to blame for that. For decades, the media has dominated society’s views and perspectives of others. Due to recent media, it has been difficult to regulate how women are being influenced and treated by other people in society. The media influences society tremendously and subconsciously steers the way we treat and think of others. Advertisements, television shows, movies, the internet, magazines and other forms of the media have all targeted women in a very erroneous manner. Women are still being highly misrepresented and misunderstood through media all over the world. Increasingly, real women are being under represented, misrepresented, sexualized, discriminated, stereotyped and in many cases violence and abuse against women has also been glamorized. Although we feel that we’ve come a long way, women still aren’t being treated as equal members of society. Going back to the 1950’s, women were expected to be stay at home mothers and housewives. â€Å"This was also the era of the "happy homemaker." For young mothers in the 1950s, domesticity was idealized in the media, and women were encouraged to stay at home if the family could afford it. Women who chose to work when they didn't need the paycheck were often considered selfish, putting themselves before the needs of their family† (Daniels 2002)... ...resentation. DVD. Dallas, TX: Assemble. Retrieved May 5, 2014(http://film.missrepresentation.org/) Research Article) Silverstein, Brett. 1996. "The Role of the Mass Media in Promoting a Thin Standard of Bodily Attractiveness for Women." Sex Roles:519-520. Retrieved May 6, 2014(http://link.springer.com/article/10.1007/BF00287452#page-1) (Research Article) Stankiewicz, Julie. 2008. "Women as sex objects and victims in print advertisements." Sex Roles:579-589. Retrieved May 5, 2014(http://www.skidmore.edu/classics/courses/2011spring/gw101/Women%20As%20S ex%20 Objects%20and%20Victims%20in%20Print%20Advertisements.pdf) (Research Article) Wood, Julia. 1994. "Gendered Media: The Influence of Media on Views of Gender." Gendered Lives: Communication, Gender, and Culture:231-244. Retrieved May 6, 2014(http://www.udel.edu/comm245/readings/GenderedMedia.pdf)

Thursday, August 1, 2019

Physical resources improve the performance of a business Essay

Explain how the management of human, physical and technological resources can improve the performance of Thorpe Park. In this task, I will be explaining how Thorpe Park manage their human, physical and technological resources and how good management of these resources improve their performance. 1. Good management of Thorpe Park’s physical resources Physical resources are the man-made tools or equipment needed for the day-to-day running of Thorpe Park. Basically, physical resources are anything that provides Thorpe Park with the means to perform its business processes. Thorpe Park’s rides are in good condition, are safe, are durable and are efficient and this demonstrates the high maintenance of their rides. Thorpe Park maintain their rides everyday (sometimes every 2 hours). This also demonstrates the high level of maintenance of their rides. Also, Thorpe Park have a team management team which monitor if there is a high standard of maintenance which creates high standards. The cleanliness and hygiene of Thorpe Park’s rides also demonstrates that the rides are being maintained well. How good management of physical resources improves Thorpe Park’s performance By Thorpe Park maintaining their physical resources to a very high standard, it increases the health and safety standards. This ensures customer needs a nd expectations are met and satisfied. Meeting customers’ needs and expectations ensures repeat business for Thorpe Park and more customers. More customers and repeat business will lead to an increase in ticket sales and more profit. Thorpe Park can then use this extra profit to re-invest into building new rides, maintaining existing ones. 2. Good management of Thorpe Park’s human resources Human resources is the set of individuals who make up the workforce of Thorpe Park. It also refers to the division of Thorpe Park that is focused on activities relating to employees. Thorpe Park can manage their human resources well and this can be done through various means. These means are by granting their employees free travel and food, discount on rides for family and friends, premium pay rates and other benefits from being an employee in Thorpe Park. By doing this, the employees of Thorpe Park are motivated to give their all to customers and be productive. Thorpe Park can manage their human resource well by training their employees. Training is  the ability to give employees skills and knowledge to do their job properly. They can provide this training for employees through the recruitment process. The process of finding and hiring the best-qualified candidate (from within or outside of an organization) for a job opening, in a timely and cost effective manner. They do this by identifying the need for a new employee, describing who you want through a person specification, describing what you want them to do through a job description, attracting potential employees, analysing candidates’ strengths and weaknesses and selecting the best person for the job. If the potential employee decides to take the job, Thorpe Park can then train the employee. However, if the potential employee decides to reject the job offer, they will have to start the recruitment process again which in the long run wastes time, money and reduces productivity. If the employee is recruited well, they will be able to meet the needs and expectations of customers. How good management of human resource can improve the performance of Thorpe Park By Thorpe Park are able to manage their human resources well, they will be meeting the needs and expectations of their customers. Thorpe Park meeting the needs and expectations allows them to build a good reputation and gives them more customers than their competitors such as Alton Towers, Chessington, Legoland or other any entertainment venues. This will allow Thorpe Park to expand as a business and increase their market share (A percentage of total sales volume in a market captured by a brand, product, or company) and the dema nd for their rides. 3. Good management of Thorpe Park’s technological resources Technological resources are resources such as software, designs, music, or text. These resources are owned like physical resources and are known as ‘intellectual property.’ Intellectual property laws allow people to own ideas and have rights over them. Thorpe Park can manage their technological resources well by constantly checking their programs and making sure they do not crash. They can manage technological resources by updating software regularly and making sure they run smoothly. Also, Thorpe Park have an IT team who specialize in ensuring programs are running smoothly and upgraded and updated regularly. Furthermore, the ticket collection system, the CCTV cameras, security systems, speaker systems, music and Wi-Fi all shows that  the technological resources in Thorpe Park are being managed well. How good management of technological resources can improve the performance of Thorpe Park By Thorpe Park managing their technological resources well, the customers’ experience is enhanced. This makes the customers of Thorpe Park happy, safe and satisfied because they are able to contact the outside world and enjoy their stay. This will result in repeat business for Thorpe Park and will allow Thorpe Park to attain more customers which will boost their sales, profit and reputation in the long run.

Doctrine of Double Effect: Consequentialism Essay

The Doctrine of Double Effect states that it is a morally relevant difference between those bad consequences we aim and intend to bring about, and those that we do not intend but still foresee as a likely outcome of our actions. Under certain circumstances, it is morally acceptable to risk certain outcomes that would not be acceptable to intend. Though it is always wrong to kill innocents deliberately, this doctrine says, it is sometimes permissible to allow certain actions to occur understanding that some side effects will be negative. Considering that some side effects involve death, we need to consider the question of whether it is ever morally permissible to use people as a means to one’s end. Warren Quinn attempts to present a deontological way of viewing the Doctrine of Double Effect. The configuration of Doctrine of Double Effect prepared by Quinn makes distinctions on moral assessments. In proportion to consequentialist moral theory, the distinction the Doctrine of Dou ble Effect comprises between intended and merely foreseen consequences does not matter for moral evaluation with the exception of factors that are consequential for production of better outcomes. In Deontology edited by Stephen Darwill, Deontology is a element of ethical teachings centered on the idea that actions must be guided above all by adherence to clear principles. Thomas Nagel suggest that the core idea in deontological thinking is the Doctrine of Double Effect and the innermost idea is one ought not in one’s actions aim at evil and in this way to be guided by evil (177). Quinn suggests that there are two major problems dealing with the rationality and discrimination between cases when it comes to the Doctrine of Double Effect. In the following exert from Deontology, Quinn gives examples of contrasting cases from modern warfare: In the case of a strategic bomber (SB), a pilot bombs an enemy factory in order to destroy its productive capacity. But in doing this he foresees that he will kill innocent civilians who live nearby. Many of us see this kind of military action as much easier to justify than that in the Case of the Terror Bomber (TB), who deliberately kills innocent civilians in order to demoralize the enemy. Another pair of cases involves medicine: In both there is a shortage of resources for the investigation and proper treatment of a  new, life-threatening disease. In the first scenario doctors decide to cope by selectively treating only those who can be cured most easily, leaving the more stubborn cases untreated. Call this the direction of resources case (DR). In the contrasting and intuitively more problematic example, doctors decide on a crash experimental program in which they deliberately leave the stubborn cases untreated in order to learn more about the nature of the disease. †¦Guine a Pig Case (GP). Another pair of medical examples is found in most discussions of Doctrine of Double Effect. In the Craniotomy Case (CC) a woman will die unless the head of the fetus she is trying to deliver is crushed. But the fetus may be safely removed if the mother is allowed to die. In the Hysterectomy Case (HC), a pregnant mother is allowed to die. In the Hysterectomy Case (HC), a pregnant mother’s uterus is cancerous and must be removed if she is to be saved. This will, given the limits of available medical technology, kill the fetus. But if no operation is performed the mother will eventually die after giving birth to a healthy infant. (Darwell 195) In the above case I obviously see that there is a significant difference between the cases. The fetus is not yet a person, and the mother has a right to seek defense from anything that is hazardous to her health. Quinn makes the distinctions that the doctor in Craniotomy Case does not intend to actually kill the fetus; he probably would be happy if it survived. In this case it is little difference between the Hysterectomy Case and the Craniotomy Case. Quinn produces a projected way to revive the Doctrine of Double Effect. He recommend that the Doctrine of Double Effect should be reiterated in the following way: One to make possible a differentiation between agency in which injury comes to a quantity of victims, at least impart, from the agent’s deliberately connecting them in something in order to further his purpose specifically by way of their being so involved and harmful agency in which either nothing is in that way intended for the victims or what is intended does not contribute to their harm. The overhaul of the Doctrine of Double Effect will produce the result that in the Terror Bomber and  Craniotomy examples, the agency involved is the less customary kind, whereas in strategic bomber, Diversion of Resources , and cancerous uterus, the agency is involved is more acceptable kind. This works alongside with the original understanding of the Doctrine. The majority of military actions would be morally out of the question if the killing of civilians were absolutely forbidden. When factories, naval dockyards, and supply lines are bombed, civilian carnage is inevitable. In these cases, the philosophy of the Double Doctrine of Effect comes into to play. When it comes to this, there is a huge and undeniable gray area; for instance, could it be permissible to bomb a hospital in which Osama Bin Laden is lying ill. In the doctrines most precise form, it holds that if an action has two effects, one good quality and one unpleasant, then the action is morally permissible. The following questions must be asked: is the action good in itself or not evil; is the good effect the only one aimed for; the good follows as immediately from the action as the evil effect, and the reason for performing the action was as important as that for allowing the evil effect. Are the consequences good on balance? It is important that it is; the goodness of the goo d must outweigh the evil of the evil effect. Walzer goes as far to say that the actor should seek out ways to lessen the evil effect, accepting risk to his or her self. â€Å"There is obviously leeway for military judgment here: strategies and planners will for reasons of their own weigh the importance of their targets against the importance of their soldiers’ lives. But even if the target is very important, and the number of innocent people threatened relatively small, they must risk soldiers before they kill civilians† (Walzer 157). Still if the noncombatants are in harm’s way due to direct actions of the enemy, or due to the adult noncombatants own choice, the agent is duty-bound by jus in bello’s highlighting on distinction to alter his campaign from those otherwise recommended, if those tactics will foreseeable result in noncombatant casualties. Could one claim that the bombing campaign America set out over Kosovo did not meet the Double Doctrine Effect? Yes, the campaign failed to meet Walzerâ €™s extra requirement because pilots flew high to guard themselves and dropped bombs imprecisely, which resulted in greater civilian casualties. In Just and Unjust Wars, Walzer claims, â€Å"Double effect is a way of reconciling the absolute prohibition against attacking non-combatants with the legitimate conduct of military activity† (153). These non-combatants are placed in the category of innocence. Indeed, it is unjustified to kill the innocent, but these victims aren’t entirely innocent. It can be said that they are beneficiaries of oppression; they enjoy the contaminated fruits. In certain cases, it could be understandable but not justifiable. Those who are opposed to this notion would claim that the children among them, and even the adults, obtain every right to look forward to a long life like anyone else who is not actively participating in war. This is the whole notion of noncombatant immunity, which is not only crucial to war but of any decent politics. Anyone who renounces this policy for a moment is not simply making excuses for terrorism, but they are joining the lines of terror’s supporters . The act of terror incorporates the deliberate killing of noncombatants as a means to an end; therefore, it is not accepted by the Doctrine of Double Effect. â€Å"The question of direct and indirect effect is complicated by the question of coercion. When we judge the unintended killing of civilians, we need to know how those civilians came to be in a battle zone in the first place. This is, perhaps, only another way of asking who put them at risk and what positive effects were made to save them† (159). Do intentions really validate this doctrine? Could it be possible to leave out the intentions and simply judge the rightness or wrongness of an act by its consequences, the way a consequentialist would do? Consequentialist will only choose to perform actions with the best consequences, which ignores our prima facie duties to others. In this case, the answer would not be sufficient enough for the Doctrine of Double Effect because this doctrine encompasses deontological constraints. Quinn shows in the following account how the doctrine reflects a Kantian ideal of human community: This ideal is given one natural expression in the language of rights. People have a strong prima facie right not to be sacrificed in strategic roles over which they have no say. They have a right not to be pressed, in apparent violation of their prior rights, into the service of other people’s purpose.  Sometimes these additional rights may be justifiable infringed, especially when the prior right is not terribly important and the harm is limited, but in all cases they add their own burden to the opposing moral argument. (207) The Doctrine of Double Effect gives each individual value, which is not based on the majority of people. Gives individuals rights against being used as means to any end. In the bombings of Hiroshima and Nagaski, Between 120,000 and 250,000 civilians were killed. The decision to use this deadly weapon for Americans was allegedly not for revenge but to bring an end to this dreadful war. I would like to believe former president Harry Truman was under the impression that the evil performed would not surpass the greater good that would come out of the action. At that time it was believed that the Japanese were fighting an unjust and aggressive war. In the following exert in Just and Unjust Wars, Walzer has part of commits made by Truman after the decision to drop the Atom bomb in the following: â€Å"We have used [the bomb] against those who attacked us without warning at Pearl Harbor, against those who have starved and beaten and executed American prisoners of war, against those who have abandoned all pretense of obeying international laws of warfare. We have used it in order to shorten the agony of war† (Walzer 264). The shortening of the agony of war was the justification of the use of the atomic bomb. President Truman claimed that the alternative, an invasion, would have cost countless American lives. In his justification, he shows evidence that he believes American lives are more important than the lives of others; I definitely do not believe this is the way the Doctrine of Double Effect was suppose to be executed. Now if he was specifically to state that one half of a million American lives would have been taken if the war was not stopped, he then can claim the net savings from the terror amounted to around a quarter of a million lives. In the case of valuing American lives more and theirs less, it looks somewhat obvious that the Doctrine of Double Effect was not used properly. Under any circumstances, the use of such a lethal weapon against Americans on American soil could never be justified. Many moral philosophers are not pleased with the Doctrine of Double Effect; Jim Holt gives an account of some of their objections in the following: If you ask the terror bomber why he is killing civilians, he will say, â€Å"to win a just war might even say that he does not need the civilians actually to be dead, but only to be thought to be dead until it is over to demoralize the other side. If his victims could be miraculously brought back to life after the end of the struggle, he would not object. In this sense, he does not really intend their deaths†¦. If I can kill Saddam Hussein only by shooting him through innocent human shield, do I intend harm to the innocent shield or not? (Holt) Is the difference among directly intended effects and inevitable effects a contrived one? The point he is trying to make is that the incidental fatalities of a calculated bomb are just as dead as the intended victims of a terror bomber. This objection brings up another point made by Quinn in relation to the closeness of these situations. â€Å"†¦it surely matters how close the connection is between that which is, strictly speaking, intended and the resulting foreseen harm. If the connection is close enough, then the doctrine should treat the harm as if it were strictly intended. And the reply might go on, the connection is close enough in the cases I have used to illustrate the doctrine’s negative force (196). In reference to the meaning of closeness, an illustration of closeness was supplied through an example of a glass. Someone could violently heat a glass just for the purpose of hearing the noise made from the initial impact. In cases involving force against something as fragile as a glass, the shattering is to be expected immediately after the action. These two actions form a causal relationship, so the connection seems intangible opposed to conditional. It is morally acceptable to risk certain outcomes that would not be acceptable to intend. The Doctrine of Double Effect has prima facie reasoning in its make-up; therefore, it has a strong responsibility to do what is morally acceptable to our own standards. Proponents of Doctrine of Double Effect coincide more with deontological views opposed to consequentialist theories. Even though the Doctrine in some cases allows  harm among individuals, they recognize that in real life cases there are events that have sufficient reasoning behind them. Though it is always wrong to kill innocents deliberately, this doctrine says, it is sometimes permissible to attack a military target with the understanding that some civilians will die as a side effect. Even a dog knows when it is intentionally or accidentally kicked; therefore, We can not deny that intentions are of some importance. The question is whether or not the difference can be held up as morally acceptable. â€Å"For causal critics of the doctrine sometimes seem to suppose that its defenders must be ready to allow killings or harmings simply on the ground that the agency is indirect. But nothing could be further from the truth. The doctrine in no way lessons the constraining force of any independent moral right or duty† (203). The Doctrine of Double Effect is centered among the impression of acceptable actions. The quest of good is less appreciated where a significant harm is intended as a means than where it is merely foreseen. The deontologists grasp the idea that one or both of the distinctions between doing and allowing and intended and merely foresee effects scientifically affect what morality approves and condemns. Lying on this outlook, it is of importance morally not just what outcomes we bring about or fail to bring about, but the structure of our agency in this regard. The deontologist theories conflicts in the company of the act consequentialist, who holds that one morally ought always to do an act that leads to an outcome that is not worse than the outcome that would be reached by any other act. Quinn gave an excellent account of the deontological view of the Doctrine of Double Effect, but his theory has flaws. What if the American government for an upright decent reason terrorizes the city of Berlin, and they can do this effectively by dropping bombs over Toronto? Our government does not strictly intend to include the people of Toronto for the reason that their attachment does not advance our objective; if all of the residents were out of town and survived, and our purpose still would have been served. In his reconstruction of the Doctrine of Double Effect, Quinn excludes our acts as indirect agency; therefore, the slaughter of the inhabitants of Toronto is  parallel to a merely foreseen consequence. I don’t believe this exemption is one that he anticipated to make, but it is a loose end that needs further explanation. Works Cited Darwell, Stephen. (2003). Deontology. Malden, MA: Editorial material and organization. Holt, Jim. Terrorism and the Philosohers. Can The Ends ever justify the means?2 June 2004.http://slate.msn.com/?id+2064544. Walzer, Michael. (1977).Just and Unjust Wars. A Moral Argument With Historical Illustrations. 3rd ed. Basic Books..